Learning Spaces and Digital Pedagogy Program

Higher education takes place in a spectrum of environments from classrooms to online and utilizes a range of learning technologies to foster meaningful student learning experiences. This program, as part of the Graduate Student Certificate in University Teaching and Learning, focuses on both the learning environment (physical and digital learning spaces) and digital pedagogy (meaningful integration of technology). Drawing on current scholarly literature, it provides an opportunity for participants to explore, discover, and experience various technologies and the aspects of learning spaces that support and enhance development and student learning in higher education. The Learning Spaces and Digital Pedagogy program combines multiple delivery formats to provide participants a wide range of theoretical and practical experiences.

Program Learning Outcomes

Specifically, participants will have opportunities to:

  1. Investigate, apply and reflect on principles from digital pedagogy and learning spaces literature and how these can be integrated into your teaching practice.
  2. Explore various digital media authoring tools to produce learning resources.
  3. Apply University-supported learning technologies to create an engaging online/blended learning environment.

Program Completion Requirements

These components may be completed in any order, but this order may help participants make the most of the program.

* Theory and Practice (self-registration opens September 15, 2017.)

  1. Self-register in the Learning Spaces and Digital Pedagogy D2L course. To self-register in the D2L course, log into D2L and look for the self-registration link under "My Tools." Select "Learning Spaces and Digital Pedagogy Program - 2017/2018" and click the "Register" button in the bottom right hand corner.
  2. Follow the instructions to review the material on Learning Spaces and Digital Pedagogy.
  3. Design a learning activity on a topic of your choice that draws upon relevant literature. Additionally, describe the roles that learning spaces and technologies have in the activity (you can even design a hypothetical learning space to suit the needs of the activity). Next, find a posting in the discussion board that interests you and reply with an explanation of how you could incorporate/adapt this idea into your own teaching practice.

* Workshops (Fall 2017 dates are open for registration)

Register for and attend 4 workshops from the Learning Spaces and Digital Pedagogy program. You can register for workshops at the Taylor Institute website, http://ucalgary.ca/taylorinstitute/events-workshops/calendar

The following workshops can be used toward learing a badge within the Learning Spaces and Digital Pedagogy Program.

  • D2L Essentials
  • Introduction to Adobe Connect Meeting [Online]
  • Video Authoring and Digital Storytelling
  • Teaching with Technology
  • Flipped Learning Workshop: Creating a flipped lesson
  • Blended Learning: Integrating the online and classroom environments
  • Using Learning Spaces for Collaboration
  • How to Design and Build an Interactive Game for Teaching and Learning
     

* Complete a Teaching Challenge

The Teaching Challenge is a community-based website where educators can try innovative and creative teaching and learning methods and then share their experiences. To qualify for the badge apply what you have learned in the Learning Space and Digital Pedagogy program to complete a Teaching Challenge. A substantial post includes references to key literature, makes connections to your discipline and elaborates on your own learning experiences.

To receive the Learning Spaces and Digital Pedagogy badge you must submit a summary of your badge requirements to the D2L Dropbox and include 1) your name, 2) which workshops you attended, 3) a link to your final project.